Tech 3 Naval Units
Mobile Anti-Air Units
|Tech 1 Mobile Anti-Air Gun|
|Tech 2 Mobile AA Flak Artillery|
|Tech 2 Cruiser|
Tactical Missile Defenses
|Tech 2 Tactical Missile Defense|
|Tech 2 Cruiser|
|Tech 3 Battleship|
|Tech 3 Navy (Other)|
|Tech 3 Siege Assault Bot|
|Tech 3 Aircraft Carrier|
|Experimental Aircraft Carrier|
|Cybran T3 Aircraft Carrier: Command Class|
|[ e ]|
|Build costs|| -36000|
|Veterancy||32 ( +5/s)|
|Intel (radius)|| Vision: 85|
Water vision: 36
Weapon: Electron Autocannon x 4
Anti Air - Projectile
|Damage per second||80|
|Salvo size||4 Projectiles|
|Rate of fire||2 salvos/s|
Weapon: Zapper Anti Missile
Defense - Beam
|Damage per second||0.5|
|Reload time||2 seconds|
The Cybran T3 Aircraft Carrier, named the Command Class, is a carrier and therefore also an air support unit and a factory. It is a large ship capable of sustaining great damage before sinking. It is capable of storing up to 50 aircraft.
The Command Class is equipped with four Electron Autocannons used for air defense, and a Zapper for tactical missile defense. Against naval units, the Command Class must be escorted as it has no anti-surface nor torpedo weapons to defend itself — the task group of carriers may make its way to the bottom of the ocean if left undefended from submarines and surface vessels. Because it lacks area-effect damage, multiple carriers or flak defence turrets will be needed to effectively fight against large groups of air units. While this vessel is only as effective as a cruiser in relative anti-air damage, the carrier is a lot more durable, and can endure over six times the damage compared to a Siren Class.
This vessel is also capable of constructing certain Cybran air units, mostly fighters. Among the excluded units, it cannot build regular bombers (T1 and T3), air transports and T3 gunships. With the exception of the experimental air units (the Soul Ripper, CZAR, and Ahwassa), the carriers can house any aircraft even if it cannot be built there.
From an economic perspective, it has a two and a half times higher build rate, is cheaper to build than a T3 air factory, and can additionally repair air units. As usual, there is a proportionally larger rate of energy and mass consumption with the increase in build power. For building air superiority fighters, the carrier can serve as a replacement when a commander has a very high surplus of mass and energy, although the units cannot be given a rally point nor any orders until launched.
This carrier differs from the other carriers, as it launches its planes from the front instead of the sides as the Aeon Keefer, the Seraphim Iavish and the UEF Atlantis. So, if you face your carriers to the target your planes will fly without turning and at greater speeds. This enables air strikes to be made faster and efficient, which benefit the Cybran ideology of speed and ruthless, lethal efficiency.
- ↑ 1.0 1.1 The factory capabilities are different in the Forged Alliance Campaign. It is possible to build Bombers on the carrier, and the build rate is the same as a standard factory.
- ↑ Initially it was unable to build any gunships, but the ability to build T1 and T2 Gunships on carriers was added with patch 1.5.3603. Other patches removed the ability to store the Soul Ripper as well as Mercy missiles.