Cybran icon ship2 antiair Cybran T2 Cruiser: Siren Class[e]
URS0202 build btn
Anti-air naval vessel. Equipped with AA turrets and short-range rocket platform.
Build Costs Energy icon -18000
Mass icon -2000
Time icon 8000
Max Health Health icon 3000
Speed 4.5 (Water)
Veterancy Cybran veteran icon Kills icon 16 ( Health icon +2/s)
Intel (Radius) Vision: 65
Water Vision: 60
Radar: 150
Sonar: 120
Direct Fire Naval - Projectile
DPS 230
Projectile  Damage
Damage radius
Salvo Size
Reload time
2 Projectiles
1 seconds
Range 80
Anti Air - Projectile
DPS 442
Projectile  Damage
Salvo Size
Reload time
6 Projectiles
1.3 seconds
Range 75
Defense - Beam
DPS 0.5
Beam  Damage
Reload time 2 seconds
Range 50
Direct Fire Naval - Projectile
DPS 180
Projectile  Damage
Salvo Size
Reload time
6 Projectiles (in 1 s)
2 seconds
Range 80

The Cybran T2 Cruiser, nicknamed the Siren Class, is a Cybran unit. This is a cruiser, direct fire unit, anti-air unit, tactical missile defense unit and air support unit.

The Siren is an unusually capable naval surface unit, fitted with the exact same Proton Cannon as its destroyer cousin, and more than capable of detecting and bombarding enemy units on the shore. It is unique in this sense, as all other factions' T2 Cruisers lack a powerful main weapon; the Siren's weapon is identical to that of its destroyer counterpart. Its powerful Nanodart Launcher allows it to serve as powerful sea-based Anti-aircraft platform. Like all cruisers, the Siren Class is particularly susceptible to submarine attack due to its lack of torpedo launchers and anti-torpedoes.

Unlike other factions' cruisers, the Siren Class sports a landing pad where airborne units can land to be repaired and refueled. This ability makes the Siren Class useful as a mobile staging point. Including a fleet containing at least one Siren Class cruiser under the patrol route of gunships, torpedo bombers, or other patrolling aircraft will allow them to be repaired and refueled, significantly increasing their survivability, range, and effectiveness, as they do not have to travel back to a land based Air Staging Facility.

Additionally, the Nanodart Launcher can be reconfigured to attack ground targets, and in theory, gives the Siren a combined damage per second of four-hundred-and-ten. However, Nanodart missiles lose their tracking ability when targeting ground units - its inability to consistently hit even stationary ground targets makes it a pointless exercise. Its swarm of rockets still helps with bringing shields down, even though it misses any moving units and usually most of the buildings as well. This still leaves the Siren Class as the most capable cruiser in surface-to-surface combat, as the next most effective cruiser in this role is the Aeon Infinity Class cruiser, having a meager seventy damage per second with its Quantum Cannon.

The Siren Class also fields a Zapper Tactical Missile Defense on the hull, leading to be of great use to commanders who use this cruiser to bombard opposing units and structures, and helps keep counterbattery to a minimum with the ability to eliminate incoming tactical missiles. With having this feature, a Siren Class has the ability to completely negate any form of surface weaponry from the Seraphim counterpart, the Ithalua, and deny a significant portion of the damage from the UEF Governor Class cruiser.

An early Siren Class in areas with bases open to coastal bombardment can often lead to a quick victory by Cybran commanders as it will be effective against air units as well as anything sent at it on the surface, provided enemy submarines can be dealt with. A simple strategy is to utilize a mixture with Salem Class destroyers for torpedo weaponry, although if air units need to be avoided, the more fragile Barracuda submarine can also fill the role.


A Siren Class Cruiser

Siren insitu

A Siren class cruiser fires its twin Proton cannon

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