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Tech 1 Land Units
Land ScoutUEL0101 build btn.pngURL0101 build btn.pngUAL0101 build btn.pngXSL0101 build btn.png
Light Assault BotUEL0106 build btn.pngURL0106 build btn.pngUAL0106 build btn.pngXSL0101 build btn.png
Light/Medium Tank UEL0201 build btn.pngURL0107 build btn.pngUAL0201 build btn.pngXSL0201 build btn.png
Mobile Anti-Air GunUEL0104 build btn.pngURL0104 build btn.pngUAL0104 build btn.pngXSL0104 build btn.png
Mobile Light ArtilleryUEL0103 build btn.pngURL0103 build btn.pngUAL0103 build btn.pngXSL0103 build btn.png
EngineerUEL0105 build btn.pngURL0105 build btn.pngUAL0105 build btn.pngXSL0105 build btn.png
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Mobile Artillery Units
Tech 1 Mobile Light ArtilleryUEL0103 build btn.pngURL0103 build btn.pngUAL0103 build btn.pngXSL0103 build btn.png
Tech 3 Mobile Heavy ArtilleryUEL0304 build btn.pngURL0304 build btn.pngUAL0304 build btn.pngXSL0304 build btn.png
ExperimentalNo-unit.pngURL0401 build btn.pngNo-unit.pngNo-unit.png
Cybran T1 Mobile Light Artillery: Medusa Cybran T1 Mobile Light Artillery:  Medusa
Cybran T1 Mobile Light Artillery: Medusa
Versatile mobile artillery unit. Designed to engage enemy units at long range and disable them with an EMP blast.[ e ]
Build costsEnergy icon.png -240
Mass icon.png -48
Time icon.png 240
Max healthHealth icon.png 140
Speed2.9 (Land)
Veterancy Cybran veteran icon.png Kills icon.png 3 ( Health icon.png +1/s)
Intel (radius) Vision: 18
Artillery - Projectile
Damage per second 39
Projectile damage 195
Damage radius 2
Reload time 5 seconds
Range (min–max) 5 – 30

The Cybran T1 Mobile Light Artillery, nicknamed the Medusa, is a Cybran unit. This is an indirect fire unit.

The Medusa fires a low-yield and wide-area shell with a high degree of firing randomness. The disadvantage of this is that the probability of hitting the selected target is low, and the probability of hitting the same area consistently is lower. However, multiple shots fired from one or several Medusas over time will blanket a comparatively large area with significant damage, causing crippling damage to clustered enemy assets.

The Medusa's EMP Grenade Launcher also inflicts an EMP effect on almost anything it hits, temporarily freezing it and keeping it from firing. This makes the Medusa useful even against high-end T2 units by disabling them as they attack and snaring them as they kite, although they cannot be relied upon to destroy these units alone as the Medusa is too fragile to compete. When assisted by heavier Cybran units, however, the Medusa can be a major thorn in your enemy's side.

Game testing has revealed the Medusa to be decidedly superior to the Lobo one-on-one at relatively short range, due to the Lobo being unable to get a second, killing, shot off from the Medusa's EMP. However, against Fervors (Aeon T1 Mobile Light Artillery), one-on-one, the Medusa will achieve mutual annihilation unless you dodge the Fervor's shots via micromanagement. The same proves true agains Zthuees (Seraphim T1 Mobile Light Artillery), due to their higher rate of fire than Lobos.

Vanilla Supcom Description[]

"The Medusa fires small yield EMP grenades which can destroy light units and seriously damage tougher ones."



  • Medusa was the name of a mythological demon who had snakes in place of hair. Who looked upon her would turn to stone. This unit may be named in reference to her ability, as the Medusa will stun enemies with its EMP grenade launcher.