Gameplay concepts refer to the fundamental mechanisms within the game. The following is a list of articles about gameplay concepts.
Simple concepts[]
There are many simple concepts that are common to many games:
Unique concepts[]
There are concepts that are unique to Supreme Commander:
- Adjacency bonus
- Veteran status
- Firing randomness
- Ferry
- Tech
- Strategic icon - When zoomed out far enough unit models are replaced with icons
Analysis[]
Some concepts are not part of Supreme Commander, but they are useful when players try to understand the game, compare units or otherwise analyze the game:
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