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{{Unitnav Mobile Artillery}}
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{{Unitnav Artillery Installation}}
 
Artillery comes in several forms;
 
Artillery comes in several forms;
   
==[http://wiki/T1_mobile_light_artillery Mobile light artillery]==
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== Mobile light artillery ==
Built at [http://wiki/Tech T1], which is a useful, and often used unit, and is essential for T1 point defence busting, and can be used even late into the game; due to the low speed of larger units, and its impressive [[DPS]] for its cost.
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[[T1 mobile light artillery]] is built at [[T1]], which is a useful, and often used unit, and is essential for [[T1 point defense]] busting, and can be used even late into the game; due to the low speed of larger units, and its impressive [[DPS]] for its cost.
   
==Stationary [[T2 artillery installation]]==
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== Stationary T2 artillery installation ==
These are built are at T2, and are often used as a heavy [http://wiki/Static_Defence base defence] substitute (en mass), although their high cost and [http://wiki/Energy energy] consumption means they are often not built until late game.
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[[T2 artillery installation]]s are built are at [[T2]], and are often used as a heavy base defense substitute (en mass), although their high cost and [[energy]] consumption means they are often not built until late game.
   
==[http://wiki/T3_mobile_heavy_artillery Mobile heavy artillery]==
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== Mobile heavy artillery ==
Built at T3, with an medium cost, are often used as base busters, and are very effective at their task. They can also be used in conjunction with a fire base, to provide heavy long [http://wiki/Range range] fire support. They are only moderately effective at taking on [http://wiki/Experimental_unit experimentals], as they have no armor, and are entirely indirect fire units.
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[[T3 mobile heavy artillery]] is built at [[T3]], with an medium cost, are often used as base busters, and are very effective at their task. They can also be used in conjunction with a fire base, to provide heavy long range fire support. They are only moderately effective at taking on [[experimental]]s, as they have no armor, and are entirely [[indirect fire unit]]s.
   
==[http://wiki/T3_heavy_artillery_installation Stationary T3 artillery]==
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== Stationary T3 artillery ==
Built at T3, with an immense cost, their immense range, high [http://wiki/Damage damage], and relatively high [http://wiki/Rate_of_fire ROF], and a relatively low energy consumption (considering the [http://wiki/Economy economy] required to build one). After considering this, they are perfect for base busting, have no self defence, and must be defended heavily, although their cost really is a limiting factor when considering whether to build one or not.
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[[T3 heavy artillery installation]] is built at T3, with an immense cost, their immense range, high [[damage]], and relatively high [[ROF]], and a relatively low energy consumption (considering the [[economy]] required to build one). After considering this, they are perfect for base busting, have no self defense, and must be defended heavily, although their cost really is a limiting factor when considering whether to build one or not.
   
==Other==
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== Experimental ==
===[[Mavor]]===
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=== Mavor ===
The UEF strategic artillery, immense cost, infinite range, high ROF, pinpoint accuracy and high damage make it a game ender.
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The UEF strategic artillery: ''[[Mavor]]'', immense cost, infinite range, high ROF, pinpoint accuracy and high damage make it a game ender. See the [[game ender]] article for more details.
See the [[Game ender]] article for more details.
 
   
===[[Salvation]]===
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=== Salvation ===
The Aeon T3 rapid fire artillery, again see the [[Game ender]] article for more information, however it is essentially a game ender, and once built, every second it exists, the enemy is worn down yet more. Further ensuring your victory.
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The Aeon T3 rapid fire artillery: ''[[Salvation]]'', again see the game ender article for more information. Once built, every second it exists, the enemy is worn down yet more. Further ensuring your victory.
   
===[[Scathis]]===
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=== Scathis ===
The Cybran experimental mobile rapid-fire artillery, this is also a [http://wiki/Game_ender Game ender]. It has a really fast ROF and will blow any target to smithereens with a barrage of shells. The shells haven't got that much damage, but they have a large area of effect.
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The Cybran experimental mobile rapid-fire artillery: ''[[Scathis]]'', this is also a game ender. It has a really fast ROF and will blow any target to smithereens with a barrage of shells. The shells haven't got that much damage, but they have a large [[area of effect]].

Revision as of 10:05, 23 July 2009

Mobile artillery units
Tech 1 Mobile Light ArtilleryUEL0103 build btnURL0103 build btnUAL0103 build btnXSL0103 build btn
Tech 3 Mobile Heavy ArtilleryUEL0304 build btnURL0304 build btnUAL0304 build btnXSL0304 build btn
ExperimentalNo-unitURL0401 build btnNo-unitNo-unit
Artillery installations
Tech 2 Artillery InstallationUEB2303 build btnURB2303 build btnUAB2303 build btnXSB2303 build btn
Tech 3 Heavy Artillery InstallationUEB2302 build btnURB2302 build btnUAB2302 build btnXSB2302 build btn
Experimental Artillery InstallationUEB2401 build btnNo-unitXAB2307 build btnNo-unit

Artillery comes in several forms;

Mobile light artillery

T1 mobile light artillery is built at T1, which is a useful, and often used unit, and is essential for T1 point defense busting, and can be used even late into the game; due to the low speed of larger units, and its impressive DPS for its cost.

Stationary T2 artillery installation

T2 artillery installations are built are at T2, and are often used as a heavy base defense substitute (en mass), although their high cost and energy consumption means they are often not built until late game.

Mobile heavy artillery

T3 mobile heavy artillery is built at T3, with an medium cost, are often used as base busters, and are very effective at their task. They can also be used in conjunction with a fire base, to provide heavy long range fire support. They are only moderately effective at taking on experimentals, as they have no armor, and are entirely indirect fire units.

Stationary T3 artillery

T3 heavy artillery installation is built at T3, with an immense cost, their immense range, high damage, and relatively high ROF, and a relatively low energy consumption (considering the economy required to build one). After considering this, they are perfect for base busting, have no self defense, and must be defended heavily, although their cost really is a limiting factor when considering whether to build one or not.

Experimental

Mavor

The UEF strategic artillery: Mavor, immense cost, infinite range, high ROF, pinpoint accuracy and high damage make it a game ender. See the game ender article for more details.

Salvation

The Aeon T3 rapid fire artillery: Salvation, again see the game ender article for more information. Once built, every second it exists, the enemy is worn down yet more. Further ensuring your victory.

Scathis

The Cybran experimental mobile rapid-fire artillery: Scathis, this is also a game ender. It has a really fast ROF and will blow any target to smithereens with a barrage of shells. The shells haven't got that much damage, but they have a large area of effect.