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+ | {{Unitnav Mobile Artillery}} |
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+ | {{Unitnav Artillery Installation}} |
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Artillery comes in several forms; |
Artillery comes in several forms; |
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− | == |
+ | == Mobile light artillery == |
− | + | [[T1 mobile light artillery]] is built at [[T1]], which is a useful, and often used unit, and is essential for [[T1 point defense]] busting, and can be used even late into the game; due to the low speed of larger units, and its impressive [[DPS]] for its cost. |
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− | ==Stationary |
+ | == Stationary T2 artillery installation == |
− | + | [[T2 artillery installation]]s are built are at [[T2]], and are often used as a heavy base defense substitute (en mass), although their high cost and [[energy]] consumption means they are often not built until late game. |
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− | == |
+ | == Mobile heavy artillery == |
− | + | [[T3 mobile heavy artillery]] is built at [[T3]], with an medium cost, are often used as base busters, and are very effective at their task. They can also be used in conjunction with a fire base, to provide heavy long range fire support. They are only moderately effective at taking on [[experimental]]s, as they have no armor, and are entirely [[indirect fire unit]]s. |
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− | == |
+ | == Stationary T3 artillery == |
− | + | [[T3 heavy artillery installation]] is built at T3, with an immense cost, their immense range, high [[damage]], and relatively high [[ROF]], and a relatively low energy consumption (considering the [[economy]] required to build one). After considering this, they are perfect for base busting, have no self defense, and must be defended heavily, although their cost really is a limiting factor when considering whether to build one or not. |
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− | == |
+ | == Experimental == |
− | === |
+ | === Mavor === |
− | The UEF strategic artillery, immense cost, infinite range, high ROF, pinpoint accuracy and high damage make it a game ender. |
+ | The UEF strategic artillery: ''[[Mavor]]'', immense cost, infinite range, high ROF, pinpoint accuracy and high damage make it a game ender. See the [[game ender]] article for more details. |
− | See the [[Game ender]] article for more details. |
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− | === |
+ | === Salvation === |
− | The Aeon T3 rapid fire artillery, again see the |
+ | The Aeon T3 rapid fire artillery: ''[[Salvation]]'', again see the game ender article for more information. Once built, every second it exists, the enemy is worn down yet more. Further ensuring your victory. |
− | === |
+ | === Scathis === |
− | The Cybran experimental mobile rapid-fire artillery, this is also a |
+ | The Cybran experimental mobile rapid-fire artillery: ''[[Scathis]]'', this is also a game ender. It has a really fast ROF and will blow any target to smithereens with a barrage of shells. The shells haven't got that much damage, but they have a large [[area of effect]]. |
Revision as of 10:05, 23 July 2009
Mobile artillery units | ||||
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Tech 1 Mobile Light Artillery | ||||
Tech 3 Mobile Heavy Artillery | ||||
Experimental |
Artillery installations | ||||
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Tech 2 Artillery Installation | ||||
Tech 3 Heavy Artillery Installation | ||||
Experimental Artillery Installation |
Artillery comes in several forms;
Mobile light artillery
T1 mobile light artillery is built at T1, which is a useful, and often used unit, and is essential for T1 point defense busting, and can be used even late into the game; due to the low speed of larger units, and its impressive DPS for its cost.
Stationary T2 artillery installation
T2 artillery installations are built are at T2, and are often used as a heavy base defense substitute (en mass), although their high cost and energy consumption means they are often not built until late game.
Mobile heavy artillery
T3 mobile heavy artillery is built at T3, with an medium cost, are often used as base busters, and are very effective at their task. They can also be used in conjunction with a fire base, to provide heavy long range fire support. They are only moderately effective at taking on experimentals, as they have no armor, and are entirely indirect fire units.
Stationary T3 artillery
T3 heavy artillery installation is built at T3, with an immense cost, their immense range, high damage, and relatively high ROF, and a relatively low energy consumption (considering the economy required to build one). After considering this, they are perfect for base busting, have no self defense, and must be defended heavily, although their cost really is a limiting factor when considering whether to build one or not.
Experimental
Mavor
The UEF strategic artillery: Mavor, immense cost, infinite range, high ROF, pinpoint accuracy and high damage make it a game ender. See the game ender article for more details.
Salvation
The Aeon T3 rapid fire artillery: Salvation, again see the game ender article for more information. Once built, every second it exists, the enemy is worn down yet more. Further ensuring your victory.
Scathis
The Cybran experimental mobile rapid-fire artillery: Scathis, this is also a game ender. It has a really fast ROF and will blow any target to smithereens with a barrage of shells. The shells haven't got that much damage, but they have a large area of effect.