Supreme Commander Wiki
Advertisement
Tech 3 naval units
Missile SubmarineUES0304 build btnURS0304 build btnUAS0304 build btnNo-unit
BattleshipUES0302 build btnURS0302 build btnUAS0302 build btnXSS0302 build btn
Aircraft CarrierNo-unitURS0303 build btnUAS0303 build btnXSS0303 build btn
OtherXES0307 build btnNo-unitXAS0306 build btnXSS0304 build btn
Aircraft carriers
Tech 3 Aircraft CarrierNo-unitURS0303 build btnUAS0303 build btnXSS0303 build btn
Experimental Aircraft CarrierUES0401 build btnNo-unitUAA0310 build btnNo-unit

Cybran T3 Aircraft Carrier: Command Class Cybran T3 Aircraft Carrier:  Command Class
Cybran T3 Aircraft Carrier: Command Class
Aircraft carrier. Can store, transport and repair aircraft. Armed with light AA auto-cannons and an anti-missile turret.[ e ]
Build costsEnergy icon -36000
Mass icon -3600
Time icon 14400
Build rate
Time icon150/s
Max healthHealth icon 20000
Speed3 (Water)
Veterancy Cybran veteran icon Kills icon 32  (Health icon+5/s)
Intel (radius) Vision: 85
Water vision: 36
Radar: 200
Sonar: 40
Weapon: Electron Autocannon x 4
Anti Air - Projectile
Damage per second 80
Projectile damage 10
Salvo size 4 Projectiles
Rate of fire 2 salvos/s
Range 75
Defense - Beam
Damage per second 0.5
Beam damage 1
Reload time 2 seconds
Range 50

Aeon T3 Aircraft Carrier: Keefer Class Aeon T3 Aircraft Carrier:  Keefer Class
Aeon T3 Aircraft Carrier: Keefer Class
Aircraft carrier. Can store, transport and repair aircraft. Armed with surface-to-air missile launchers.[ e ]
Build costsEnergy icon -40000
Mass icon -4000
Time icon 16000
Build rate
Time icon150/s
Max healthHealth icon 22000
Speed3 (Water)
Veterancy Aeon veteran icon Kills icon 32  (Health icon+5/s)
Intel (radius) Vision: 85
Water vision: 36
Radar: 200
Sonar: 40
Weapon: Zealot AA Missile x 2
Anti Air - Projectile
Damage per second 120
Projectile damage 120
Reload time 1 seconds
Range 75

Seraphim T3 Aircraft Carrier: Iavish Seraphim T3 Aircraft Carrier:  Iavish
Seraphim T3 Aircraft Carrier: Iavish
Can store, transport and repair aircraft. Armed with two pairs of AA auto-cannons.[ e ]
Build costsEnergy icon -44000
Mass icon -4400
Time icon 17600
Build rate
Time icon150/s
Max healthHealth icon 24000
Speed3 (Water)
Veterancy Seraphim veteran icon Kills icon 32  (Health icon+5/s)
Intel (radius) Vision: 85
Water vision: 36
Radar: 200
Sonar: 40
Missile - Tactical Missile
Damage per second 250
Missile damage 500
Damage radius 3
Reload time 2 seconds
Range 150
Anti Air - Projectile
Damage per second 100
Projectile damage 25
Salvo size 2 Projectiles
Rate of fire 2 salvos/s
Range 75


An Aircraft Carrier is a name given to a vessel which is capable of storing aircraft and deploying them as part of a strategy.

There are three Tech 3 and two Experimental aircraft carriers in the game. They are often used as strike platforms, deploying squadrons of air units to attack enemy positions while also serving as venenerable anti-aircraft platforms.

Factional Differences

Cybran

The Command may be slightly underpowered, when compared to the other carriers in terms of firepower, but compensates for tactical missile defense, a nearly flawless Zapper.

It is still however a decent carrier for much of its craft emerges from the bow and enter the aft not to mention posing as a slimmer target.

Aeon

The Keefer is a fairly decent ship, but its larger silhouette may prevent it from reaching desirable areas, and posing as a bigger target for torpedoes.

While it lacks in naval defense, makes up with having the best AA defense compared to the other carriers, with tracking SAM weaponry; This ship is often used to combat Soul Rippers, over the sea, mainly for its high damage output and the added ability to deploy ASF to aid in its defense.

The CZAR is a unique flying Experimental which makes it the only aerial unit classed as an Aircraft Carrier. A tough flying fortress, this flying saucer is a solid choice for being able to strike from the air as well as having a plentiful choice to build its own air force.

Its armament includes guided missile batteries, depth charges and a powerful Quantum Beam to smite its prey on the surface.

Seraphim

The Iavish is most likely the most versatile ship out of all the T3 carriers, because it is capable of launching its own guided missiles towards stationary targets, in rapid succession. The Iavish also possess excellent sonar and radar capabilities and decent enough AA to defend itself.

While it can summon aircraft to aid it in times of desperation, it wont bode well in a serious naval offensive but better suited for defenses purposes as its size makes it more vulnerable to counterattack

UEF

This UEF carrier is very different from the other three (though not as much as the CZAR) as it is an Experimental unit.

It is armed with four Flayer SAM Missile turrets and several very high-quality torpedoes, the Atlantis makes for a formidable self sustaining strike force for it can defend itself against both air and naval threats very well. Being also having the ability to dive to avoid dangerous situations (be sure to dock any assigned aircraft inside before doing so!)

With 40,000 HP, quadruple the build speed and consumption compared to a T3 factory, the Atlantis is capable of building, and maintaining, a fleet of 150 aircraft.

See Also

Carrier

Advertisement