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Point Defenses
Tech 1 Point DefenseUEB2101 build btnURB2101 build btnUAB2101 build btnXSB2101 build btn
Tech 2 Point DefenseUEB2301 build btnURB2301 build btnUAB2301 build btnXSB2301 build btn
Tech 3 Heavy Point DefenseXEB2306 build btnNo-unitNo-unitNo-unit
Aeon T2 Point Defense: Oblivion Aeon T2 Point Defense:  Oblivion
Aeon T2 Point Defense: Oblivion
Heavily armored defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.[ e ]
Build costsEnergy icon -3648
Mass icon -528
Time icon 480
Max healthHealth icon 2000
Veterancy Aeon veteran icon Kills icon 12  (Health icon+2/s)
Intel (radius) Vision: 28
Direct Fire - Projectile
Damage per second 150
Projectile damage 600
Damage radius 2
Reload time 4 seconds
Range 50

The Aeon T2 Point Defense, nicknamed the Oblivion, is an Aeon unit. This is a direct fire unit. The Oblivion is the second most powerful point defense in the game, behind the Ravager, and despite firing only once every 4 seconds, it has enough damage to take out a Pillar in 2 shots. The weapon also has a high initial shot damage and the highest DPS of all the T2 point defenses. It being the same as their T1 point defense thus the advantage over the aforementioned T1 structure is negligible once units move into range, but with a modest range increase and a splash damage radius equivalent to the Miasma, it is still often worth building instead. The Oblivion works best as a counter to heavier units such as T2 and T3 units with its high alpha. For handling swarms of lighter units consider using its T1 counterpart, the Erupter, instead as the Oblivion will be easily swamped by them with its low rate of fire, however mixing the two would also provide good defence against swarms due to the splash damage of the Oblivion.

The ballistic arc of this weapon makes it very good for taking out units on rough terrain, but its low muzzle velocity (albeit faster than the equivalent mounted on the Exodus destroyer) means that units that excel at kiting can easily destroy this type of defense. The best strategy is to have a mix of T1/T2 point defense, as the Oblivion excels at taking out slow moving units. The best counter is fast moving units, and of course, aircraft or ships. Though it is slow firing, used in groups of twenty or more, not even experimental units can withstand them. The affects of a thirty Oblivion outpost is to the right.

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AeonT2PD

The Oblivion

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