Point Defenses | ||||
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Tech 1 Point Defense | ||||
Tech 2 Point Defense | ||||
Tech 3 Heavy Point Defense |
Aeon T2 Point Defense: Oblivion | |
Heavily armored defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.[ e ] | |
Build costs | -3648 -528 480 |
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Max health | 2000 |
Veterancy | 12 (+2/s) |
Intel (radius) | Vision: 28 |
Weapon: Oblivion Cannon Direct Fire - Projectile |
|
Damage per second | 150 |
Projectile damage | 600 |
Damage radius | 2 |
Reload time | 4 seconds |
Range | 50 |
The Aeon T2 Point Defense, nicknamed the Oblivion, is an Aeon unit. This is a direct fire unit. The Oblivion is the second most powerful point defense in the game, behind the Ravager, and despite firing only once every 4 seconds, it has enough damage to take out a Pillar in 2 shots. The weapon also has a high initial shot damage and the highest DPS of all the T2 point defenses. It being the same as their T1 point defense thus the advantage over the aforementioned T1 structure is negligible once units move into range, but with a modest range increase and a splash damage radius equivalent to the Miasma, it is still often worth building instead. The Oblivion works best as a counter to heavier units such as T2 and T3 units with its high alpha. For handling swarms of lighter units consider using its T1 counterpart, the Erupter, instead as the Oblivion will be easily swamped by them with its low rate of fire, however mixing the two would also provide good defence against swarms due to the splash damage of the Oblivion.
The ballistic arc of this weapon makes it very good for taking out units on rough terrain, but its low muzzle velocity (albeit faster than the equivalent mounted on the Exodus destroyer) means that units that excel at kiting can easily destroy this type of defense. The best strategy is to have a mix of T1/T2 point defense, as the Oblivion excels at taking out slow moving units. The best counter is fast moving units, and of course, aircraft or ships. Though it is slow firing, used in groups of twenty or more, not even experimental units can withstand them. The affects of a thirty Oblivion outpost is to the right.