Tech 3 naval units | ||||
---|---|---|---|---|
Missile Submarine | ||||
Battleship | ||||
Aircraft Carrier | ||||
Other |
Submarines | ||||
---|---|---|---|---|
Attack Submarine | ||||
T2/T3 Submarine Hunter | ||||
Destroyer | ||||
Strategic Missile Submarine | ||||
Experimental Submarine |
Tactical missile launchers | ||||
---|---|---|---|---|
Tech 2 tactical missile launcher | ||||
Tech 2 mobile missile launcher | ||||
Tech 2 cruiser | ||||
Tech 3 strategic missile submarine | ||||
Other tech 3 mobile missile launcher |
Strategic Missile Launchers | ||||
---|---|---|---|---|
Tech 3 Strategic Missile Launcher | ||||
Tech 3 Strategic Missile Submarine | ||||
Tech 3 Battleship | ||||
Experimental Missile Launcher |
Aeon T3 Strategic Missile Submarine: Silencer | |
Strategic missile submarine. Armed with Serpentine tactical missiles and a strategic missile launcher.[ e ] | |
Build costs | -60000 -10000 30000 |
---|---|
Build rate |
1080/s |
Max health | 3750 |
Speed | 2.5 (SurfacingSub) |
Veterancy | 12 (+3/s) |
Intel (radius) | Vision: 16 Water vision: 35 Sonar: 60 |
Weapon: Long Range Cruise Missile Missile - Tactical Missile |
|
Damage per second | 200 |
Missile damage | 2000 |
Damage radius | 2 |
Reload time | 10 seconds |
Range (min–max) | 15 – 128 |
Weapon: Nuclear Warhead Missile - Strategic Missile |
|
Range (min–max) | 128 – 1024 |
Strategic Missile cost | -1764000 (-4200/s) -16800 (-40/s) 453600 (7:00s) |
Inner damage | 25000 |
Inner radius | 30 |
Outer damage | 500 |
Outer radius | 40 |
The Aeon T3 Strategic Missile Submarine, codenamed the Silencer, is an Aeon unit. This is a submarine unit as well as a strategic missile launcher and a tactical missile launcher.
This unit can fire both types of missiles. Tactical missiles are built and launched automatically, but strategic (long range nuclear) missiles must be constructed before launching. In Forged Alliance, strategic missiles can be built while the sub is moving, so it is wise if your economy can handle it to begin building these missiles right away. Because of the long build time, it is now unwise to assist a strategic missile sub in building its strategic missiles. Think of the sub as a mobile strategic missile silo, much less vulnerable to gunships and bombers, and a lot less likely to be discovered if hidden.
Strategic Missile Submarines have a high amount of health, can withstand quite a beating against an enemy navy when submerged, and can hammer a sea or land force from a very safe range. However it is not recommended to allow them to take on an opposing navy on their own in the open water, as their top speed and acceleration is the slowest of all naval units, and that will quickly bring the Strategic Missile Sub within counter-sub weapon range. As with all submarines, if you need to improve its speed simply surface the vessel to gain a speed advantage, although this makes it more vulnerable to surface fire.
Strategic Missile Submarines do not need to surface to fire their Tactical or Strategic missiles. Tactical missile defense units can stop its tactical missiles, but they have no effect on its strategic missiles. Conversely, strategic missile defense units can stop its strategic missiles, but they have no effect on its tactical missiles. A Strategic Missile Subs nuclear payload has a slightly lower inner damage than a traditional nuclear silo, however this will only matter to surviving experimentals. The cost per second in energy is slightly smaller than a traditional Strategic Launcher, but the build time is two minutes higher.