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Tactical Missile Defenses
Tech 2 Tactical Missile DefenseUEB4201 build btn.pngURB4201 build btn.pngUAB4201 build btn.pngXSB4201 build btn.png
Tech 2 CruiserUES0202 build btn.pngURS0202 build btn.pngUAS0202 build btn.pngXSS0202 build btn.png
Tech 3 BattleshipUES0302 build btn.pngURS0302 build btn.pngUAS0302 build btn.pngXSS0302 build btn.png
Tech 3 Navy (Other)XES0307 build btn.pngURS0303 build btn.pngNo-unit.pngNo-unit.png
Tech 3 Siege Assault BotNo-unit.pngURL0303 build btn.pngNo-unit.pngNo-unit.png
Aeon T2 Tactical Missile Defense: Volcano Aeon T2 Tactical Missile Defense:  Volcano
Aeon T2 Tactical Missile Defense: Volcano
Tactical missile defense. Protection is limited to the structure's operational area.[ e ]
Build costsEnergy icon.png -3200
Mass icon.png -280
Time icon.png 400
Max healthHealth icon.png 500
Intel (radius) Vision: 20
Defense - Anti Missile
Damage per second 10
Anti Missile damage 30
Reload time 3.1 seconds
Range 30

The Aeon T2 Tactical Missile Defense, nicknamed the Volcano, is an Aeon unit. This is a tactical missile defense unit.

Unlike the Zapper or the Buzzkill, the Volcano functions by automatically deploying "Will-o'-Wisp" flares that divert incoming tactical missiles towards them (rather than destroying incoming tactical missiles outright). This is both bane and blessing: the Will-o'-Wisp can engage and divert multiple incoming tactical missiles at once (something that neither the Buzzkill nor the Zapper can do), but has a comparatively small radius of attraction, meaning that Volcanoes can have difficulty diverting tactical missiles before they encounter a shield, particularly if the Volcano is built towards the center of the shield, rather than the edge. In the early game, however, when shields are less common, a relatively small number of Volcanoes can effectively shield a base from even massed mobile TML fire, thus forcing other units to come into range of Aeon point defenses in order to neutralize the Volcanoes.

Through game testing it has been concluded that the Volcano can be overwhelmed by an excessive use of missile fire, however it takes a disproportionate amount of missiles (and thus mass) to do this and is hardly worth it unless it will directly win the game for you. This is not true for the other factions TMD systems, which are quite easily overwhelmed by just a few simultaneous missiles.

Game testing has also concluded that even if you build the volcano right at the edge of shield cover, and missle not flying directly toward it will still hit the shield, irritating if it's a few launchers, downright dangerous if there's a lot of missiles. Be warned that it takes vastly more TMDs to cover a defense line or base for the Aeon in contrast to the UEF or Cybrans (unless you build a line of them, which is still more population cap taken up than the UEF or Cybran options). Also, it's nearly useless at sea due to its absurdly short attraction radius, the only targets it can effectively protect are those right next to it.

The Aeon Volcano