Tech 2 Land Units | ||||
---|---|---|---|---|
Heavy Bot | ||||
Heavy Tank | ||||
Amphibious Tank | ||||
Mobile AA Flak Artillery | ||||
Mobile Missile Launcher | ||||
Mobile Defense | ||||
Other |
Shield Generators | ||||
---|---|---|---|---|
Mobile Shield Generator | ||||
Tech 2 Shield Generator | ||||
Tech 3 Heavy Shield Generator | ||||
Tech 2 Shield Boat | ||||
Tech 3 Heavy Air Transport |
Aeon T2 Mobile Shield Generator: Asylum | |
Mobile shield generator.[ e ] | |
Build costs | -1080 -144 720 |
---|---|
Consumption | -125 |
Max health | 100 |
Shield health | 5000 (+65/sec) |
Shield rebuild | 26 (+192/sec) |
Shield radius | 16 |
Speed | 4 (Hover) |
Intel (radius) | Vision: 20 |
The Aeon T2 Mobile Shield Generator, nicknamed the Asylum, is an Aeon unit. This is a defense unit.
“The Asylum employs a combination of electromagnetic and kinetic generator to create a shield around a large area. It is generally used to provide additional protection for ground assaults.” —Vanilla SupCom description
The Asylum is a mobile Shield unit for Aeon. It can hover. It is completely unarmed and has extremely low HP, making its shield its only defense. This unit requires a constant energy supply to function. It can be turned off to prevent its energy use.
For a persistent energy cost, it can provide significant cover for any unit or structure within range. It is rather inexpensive, costing only a small fraction of the immobile version. It is, however, extremely vulnerable to any unit that can get under its shield or at any time its shield is broken or turned off.
The Asylum can also float over water allowing it to use its shield to defend naval units. It can protect against any kind of weapon, including Torpedoes.
This shield generator is the best mobile shield generator in the game. The Seraphim Athanah has twice the power and a larger radius, but costs 4x as much. The UEF Parashield has more health but does not hover. The only significant weakness is that the player may be forced to often check on Asylum-shielded naval installations if said installations are under bomber attack, because the crash of a T1 Attack Bomber, or any heavier air unit (everything except T1 Interceptors and T1 Air Scouts) will one-shot the Asylum with 100 damage out of 100 health, whereas it takes a much heavier aircraft crashing to do the job against a Parashield.
Trivia[]
-The sections on the corners and in the center retract when the shield is deactivated.
See below for a systematic comparison of shield units:
Unit name | Aeon Asylum | Seraphim Athanah | UEF Parashield | UEF Bulwark |
---|---|---|---|---|
Unit Health |
100 | 400 | 150 | 750 |
Shield Health | 5000 | 10000 | 4000 | 8000 |
Rebuild rate |
192 | 222 | 167 | 250 |
Radius | 16 | 20 | 16 | 120 |
Mass Cost | 144 | 640 | 120 | 1040 |
Energy Cost | 1080 | 4800 | 900 | 10400 |
Build Time | 720 | 3200 | 600 | 4800 |
Energy Usage rate | -125 | -300 | -100 | -150 |
Speed | 4 (Hover) | 4 (Hover) | 4 (Land) | 7 (Water) |