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Tech 2 Land Units
Heavy Bot
Heavy Tank
Amphibious Tank
Mobile AA Flak Artillery
Mobile Missile Launcher
Mobile Defense
Other
Mobile anti-air units
Tech 1 Mobile Anti-Air Gun
Tech 2 Mobile AA Flak Artillery
Tech 2 Cruiser
Aircraft Carrier
Aeon T2 Mobile AA Flak Artillery: Ascendant Aeon T2 Mobile AA Flak Artillery:  Ascendant
Aeon T2 Mobile AA Flak Artillery: Ascendant
Mobile AA unit. Armed with a temporal AA Fizz launcher.[ e ]
Build costs -800
 -160
800
Max health 1000
Speed3.6 (Hover)
Veterancy 4  (+2/s)
Intel (radius) Vision: 20
Anti Air - Projectile
Damage per second 144
Projectile damage 72
Damage radius 4
Rate of fire 2 Projectiles/s
Range 40

The Aeon T2 Mobile AA Flak Artillery, nicknamed the Ascendant, is an Aeon unit. This is an anti-air unit. It is also amphibious. Being a hover unit, it is not only immune to torpedoes, but can be used to escort fleets over water. Since this is equipped with flak, it is far superior to the Shard in dealing with air units, in addition to their similar pricing and the Ascendant's innate higher DPS and health, the only thing lacking is the Shard's much higher speed, however as most units it will be protecting (Destroyers and Battleships) are of a similar speed, the difference is not hugely significant. (Note that the Exodus Class is actually faster, although the difference is not huge). Obviously, an Infinity Class costs far more, is equipped with SAMs and has over four times the DPS, as well as having a higher speed, Tactical Missile Defence, sonar, radar, water vision, over three times he health and a cannon for direct fire making the cruiser an entirely different kettle of fish. For best protection against both T1 and T2/3 air, a mixture would not be a bad idea in theory, in practice Cruisers are typically more than enough on their own.

In addition to this, its role as an escort to land-based assault armies cannot be overlooked, especially in light of the Aeon's ability to make a competent land/sea army using Blazes, Asylums, Auroras and Spirits. While the Absolver also hovers, it's use is often frowned upon, and as such probably should not be included in such a general purpose army.

Factional Differences[]

The Ascendant is armed with a Temporal AA Fizz Launcher. This device creates a 'bubble' that damages the enemy on a quantum level, causing the target to tear itself apart.
Vanilla SupCom description

The Ascendant ties with the Iashavoh, as the best T2 land Anti-Air unit in the game (The Ithalua is the best). They do 3 more damage, their splash radius is 0.5 larger, and they are 0.7 faster than the next best unit. They hover, and are amphibious, providing excellent mobility and additional anti-air support for naval units, while the Banger or Sky Boxer units are landlocked. A wise Aeon commander will use this to his benefit at sea, as all his ships except for the Infinity Class, Keefer Class, and Shard lack AA.

Tier Differences[]

The Aeon and Seraphim T2 AA is the only factions to receive an increase in speed going from T1 to T2.

AeonT2MobileFlak

An Idle Aeon Ascendant

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