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Tech 2 Naval Units
Submarine HunterXES0102 build btn.pngXRS0204 build btn.pngXAS0204 build btn.pngNo-unit.png
DestroyerUES0201 build btn.pngURS0201 build btn.pngUAS0201 build btn.pngXSS0201 build btn.png
CruiserUES0202 build btn.pngURS0202 build btn.pngUAS0202 build btn.pngXSS0202 build btn.png
Naval DefenseXES0205 build btn.pngXRS0205 build btn.pngNo-unit.pngNo-unit.png
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Mobile Anti-Air Units
Tech 1 Mobile Anti-Air GunUEL0104 build btn.pngURL0104 build btn.pngUAL0104 build btn.pngXSL0104 build btn.png
Tech 2 Mobile AA Flak ArtilleryUEL0205 build btn.pngURL0205 build btn.pngUAL0205 build btn.pngXSL0205 build btn.png
Tech 2 CruiserUES0202 build btn.pngURS0202 build btn.pngUAS0202 build btn.pngXSS0202 build btn.png
Aircraft CarrierUES0401 build btn.pngURS0303 build btn.pngUAS0303 build btn.pngXSS0303 build btn.png
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Tactical Missile Defenses
Tech 2 Tactical Missile DefenseUEB4201 build btn.pngURB4201 build btn.pngUAB4201 build btn.pngXSB4201 build btn.png
Tech 2 CruiserUES0202 build btn.pngURS0202 build btn.pngUAS0202 build btn.pngXSS0202 build btn.png
Tech 3 BattleshipUES0302 build btn.pngURS0302 build btn.pngUAS0302 build btn.pngXSS0302 build btn.png
Tech 3 Navy (Other)XES0307 build btn.pngURS0303 build btn.pngNo-unit.pngNo-unit.png
Tech 3 Siege Assault BotNo-unit.pngURL0303 build btn.pngNo-unit.pngNo-unit.png
Aeon T2 Cruiser: Infinity Class Aeon T2 Cruiser:  Infinity Class
Aeon T2 Cruiser: Infinity Class
Mid-level anti-aircraft naval vessel. Armed with two AA missile launchers, dual-barreled Quantum cannon and tactical missile flares.[ e ]
Build costsEnergy icon.png -18000
Mass icon.png -2000
Time icon.png 8000
Max healthHealth icon.png 3250
Speed4.5 (Water)
Veterancy Aeon veteran icon.png Kills icon.png 16 ( Health icon.png +3/s)
Intel (radius) Vision: 65
Water vision: 60
Radar: 150
Sonar: 120
Direct Fire Naval - Projectile
Damage per second 70
Projectile damage 140
Damage radius 1
Salvo size 2 Projectiles (in 0.3 s)
Reload time 4 seconds
Range 60
Weapon: Zealot AA Missile x 2
Anti Air - Projectile
Damage per second 300
Projectile damage 300
Reload time 1 seconds
Range 75
Defense - Anti Missile
Damage per second 15
Anti Missile damage 30
Reload time 2 seconds
Range 30

The Aeon T2 Cruiser, nicknamed the Infinity Class, is an Aeon unit. This is a cruiser, direct fire unit, anti-air unit, and tactical missile defense unit.

The Infinity Class is a Cruiser that is fully equipped to support a fleet of ships with a variety of weapons including a Quantum Cannon, a Will O Wisp Anti Missile, and two Zealot AA Missiles. It also has a radar system, useful for spotting targets at long range for destroyers to engage. Like all cruisers, it has low HP for a T2 naval unit, although it does have the most of any cruiser. Also like all cruisers, it is ill-equipped to engage other naval units: Even though it has a surface weapon, be aware it will lose to two frigates in direct combat, and should not be used specifically for such roles.

Usefulness for tactical missile defense[]

The Infinity Class uses a Will O Wisp Anti Missile system, which can, unlike other cruisers, effectively deal with several missiles at once. However, its effective radius is 60% of the other cruisers' defense systems, so fewer ships are protected by it. Ships may have to cluster closer together for protection, making them more vulnerable to shore-based artillery or enemy navy if placed on the front to mitigate its low anti missile radius.

Usefulness for Anti-Air roles[]

The Infinity Class has extremely powerful AA, better than any naval unit except the Seraphim Ithalua, but its low HP means it is too vulnerable to be deployed alone against large groups of enemy air units, particularly gunships. The Infinity should always be covered by Asylum T2 mobile shields, to mitigate its low HP, if you have enough power to pay the maintenance cost for the shields. It should be deployed either in small groups or supported by Shards and should also be accompanied by destroyers or submarines to protect it from other naval units. Although the Infinity Class boasts unbelievable AA DPS, use it with caution as the AA fires seeking missiles, which focus on individual air units, unlike the Ithalua. This often leads to large overkill.

The table below compares different ways for an Aeon player to protect their naval forces from air assault. A force of Infinity Class cruisers and Ascendant Flak artillery, protected by Asylum shields, seems the most effective combination.

An Aeon cruiser can protect against multiple tactical missiles at once, unlike other cruisers.

An Aeon Infinity Class Cruiser

Feature Infinity Class cruiser Shard attack boat Ascendant Flak artillery
Mass Cost 2000 120 160
Energy cost 18000 1200 800
Health 3250 750 1000
AA Range 75 48 40
DPS 600 (Homing missile) 24 (linear trajectory projectile) 144 (Flak artillery; radius 4)
Weapon effectiveness Good against fast moving, high health targets, e.g. T3 strategic bomber Good against (in small numbers) slower targets, e.g T1 attack bomber, gunships Good against large groups of slower units, e.g T1 attack bomber, gunships
Speed 4.5 (Water) 8 (Water) 3.6 (Hover)