Supreme Commander Wiki
Tech 2 Air Unit
Fighter/Bomber
Torpedo Bomber
Gunship
Air Transport
Guided Missile
Transport units
Tech 1 Light Air Transport
Tech 2 Air Transport
Tech 2 Gunship
Tech 3 Heavy Air Transport
Aeon T2 Air Transport: Aluminar Aeon T2 Air Transport:  Aluminar
Aeon T2 Air Transport: Aluminar
Mid-level air transport. Armed with sonic pulse batteries. Can carry up to 12 units.[ e ]
Build costs -12000
 -300
2400
Max health 1575
Speed
Fuel
15 (Air)
13:20
Veterancy 3  (+2/s)
Intel (radius) Vision: 32
Weapon: Sonic Pulse Battery x 4
Anti Air - Projectile
Damage per second 7
Projectile damage 6
Salvo size 3 Projectiles (in 0.2 s)
Reload time 2.5 seconds
Range 20
Further information: T2 Air unit and Transport

The Aeon T2 Air Transport, nicknamed the Aluminar, is an Aeon unit. This is a transport unit. It can also attack enemy air and land units while ferrying allied units around the field. The sonic pulse guns can take down most T1 and some T2 air units with slight trouble. They're perfect for dropping units into a Hot LZ. Their ability to attack ground unit is lost in FA. A group of them can create a wolf pack that will cover for each other until they land.

Although it can carry a straight 12 T1 units or 6T2 units, the Aluminar is probably the most difficult transport unit to load adequately if T3 units are involved. It cannot carry 3T3 units. One has to opt for either a 2T3+4T1 pattern (which are interleaved as 2T1-T3-2T1-T3 from front to back of the craft) or a 1T3+4T2 pattern. For the latter pattern, you have to load the T2 units first, so that the T3 unit will go in the back spot.

AeonT2Transport

Aeon Aluminar