|Aeon T1 Frigate: Beacon Class[e]|
|Build Costs|| -2900
|Veterancy||8 ( +1/s)|
|Intel (Radius)|| Vision: 32
Water Vision: 16
Direct Fire Naval - Projectile
|Reload time|| 5 seconds
Defense - Anti Torpedo
|Anti Torpedo Damage
|Reload time|| 10 seconds
|Range (min - max)||10 - 32|
The Beacon is Aeon's frigate and is a dedicated anti-surface vessel. It is equipped with dual Quantum Cannons and has a higher DPS than other units of its type. It also possess a Quasar Anti Torpedo system, giving it substantial resistance to torpedoes.
The Beacon requires more micromanagement to deploy against enemy forces effectively due to its unique attributes. Specifically, the anti-torpedo system it possess is only useful against torpedo launching units, which the Beacon is typically unable to effectively attack, requiring an escort of a Destroyer or a Submarine to fully utilize this ability.
Furthermore, the Beacon's two Quantum Cannons do not have full yaw, and are placed on the ship facing opposite directions, effectively preventing both cannons from firing upon one target either in front or behind the Beacon. The only intersection of the weapons' firing arcs in on either side of the ship, meaning the Beacon must have its broad side facing the intended target in order to do maximum possible damage. Should the intended target be in front of or behind the Beacon, the power of the Beacons weapons is effectively cut in half, putting it at a substantial disadvantage against other surface units, unless you turn the ship sideways. As each shot in Supreme Commander is individually calculated, turning sideways gives any non arcing or torpedo weapon at an advantage, because the ship is effectively a larger target.
The Beacon should be deployed along with Sylphs to dramatically increase to effectiveness of both, and should be escorted by Shards, due to a complete lack of any AA weapons. The Beacon is extremely useful in bombarding near-shore targets as well as destroying amphibious units travelling on the surface of the water.
With its two guns, it does minimise overkill, however this is rarely a factor when fighting a naval battle. One time it does come into effect is when fighting Aeon Auroras - which means it can kill two Auroras in a single volley. Remember that each volley still takes five seconds, which means that these may get quickly overwhelmed before they get to fire off their next volley. With that in mind, these are both good and bad things to counter another Aeon commander's Auroras with.