Experimental Units | ||||
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Direct Fire | ||||
Naval | ||||
Air | ||||
Indirect Fire | ||||
Other |
Aeon Experimental Resource Generator: Paragon | |
Generates nearly limitless Energy and Mass. Toggles output to match production demands. If destroyed, resulting explosion is equivalent to the detonation of a strategic weapon.[ e ] | |
Build costs | -7506000 -250200 125100 |
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Max health | 5000 |
Intel (radius) | Vision: 15 |
Weapon: Death weapon |
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Inner damage | 35000 |
Inner radius | 25 |
Outer damage | 35000 |
Outer radius | 25 |
The Aeon T4 Quantum Resource Generator nicknamed Paragon is an Aeon experimental unit. It is a resource generator, capable of producing near infinite resources. It has drawbacks however, in that it takes extremely long to build (longer than the Mavor) and when destroyed, it explodes in the same fashion as a strategic nuke, dealing colossal damage to the nearest structures.
At only 5000 HP (the lowest of any Experimental), it is vital that the Paragon be strongly defended. The Paragon's (effectively infinite) resource output, however, allows for very rapid construction of experimental units. This theoretically negates the need for any kind of defense whatsoever since an enemy attacked by number of experimental units will likely be too busy trying to fight them off and then repairing the damage they did (assuming they even survive that attack that is), provided adequate engineering resources are available.
Although the unit is described as able to produce infinite resources, it is capped at 10,000 Mass and 1,000,000 Energy. Regardless, any player reaching this output will have sufficient engineering power to build a new Paragon in mere seconds. As a matter of fact, it is usually recommended to start building a second paragon as soon as the first one is constructed (in a different location, of course), in case the first one is destroyed. The second Paragon will build much faster, even with limited engineering capabilities, as with most game ending units, build speed is usually limited by resources.
In multilayer team games, it is not rare to see a player construct multiple Paragons, in the sole goal of donating them to team mates.