|Tech 3 Support ACU|
|Armored Command Unit|
|Aeon Armored Command Unit|
|[ e ]|
|Build costs|| -5000000|
Build rate 2
Build rate 3
|Max health||11000 (+10/sec)|
|Veterancy||20 ( +3/s)|
|Intel (radius)|| Vision: 26|
Water vision: 26
Weapon: Quantum Disruptor
Direct Fire - Projectile
|Damage per second||100|
|Reload time||1 seconds|
|Range (min–max)||1 – 22|
Weapon: Overcharge Cannon
Direct Fire - Projectile
Weapon: Chrono Dampener
|Damage per second||0|
|Energy required||-200 (-200/s)|
|Reload time||5 seconds|
Weapon: Death Nuke
Upgrades[edit | edit source]
Back[edit | edit source]
|Resource Allocation System|
|Increases ACU's resource generation.|
Gives the ACU a new production rate of 2700 Energy per second and 18 Mass per second.
|Advanced Resource Allocation System|
|Requires Resource Allocation System. Further increases ACU's resource generation.|
Further increases the ACU's production rate to 5400 Energy per second and 36 Mass per second.
|Personal Shield Generator|
|Creates a protective shield around the ACU. Requires Energy to run.|
Gives the ACU a shield of 29000 HP. It regenerates 37 HP per second, and redeploys after destruction in 2:40 (181 HP per second). Maintaining the Shield costs 250 Energy per second.
|Heavy Personal Shield Generator|
|Enhances the protective shield around the ACU. Requires Energy to run.|
Gives the ACU a shield of 44000HP. It regenerates 44 HP per second, and redeploys after destruction in 3:20 (220 HP per second). Maintaining the upgrade costs 500 Energy per second.
|Creates a Quantum Stasis Field around the ACU. Immobilizes enemy units within its radius. High Energy Consumption.|
This upgrade adds a Chrono Dampener on the ACU's back that freezes all units within a radius of 10. It is largely regarded as not useful with the possible exception of defending against Tech 1 swarms, due to the small effective radius and short duration of the immobilization effect.
|Adds teleporter. Requires considerable Energy to activate.|
This upgrade allows the ACU to teleport across a map, no matter the distance. This requires a tremendous amount of energy to perform (10000 per second, for about 30 seconds) and, as such, should only be done in the late game.
Right Arm[edit | edit source]
|Enhanced Sensor System|
|Greatly expands the range of the standard onboard ACU sensor systems.|
Increases the ACU's Omni Radius to a radius of 72 and the vision radius to 32.
|Rapidly cools the Quantum Disruptor beam. Increases rate of fire.|
This upgrade increases the ACU's rate of fire to 2, making it much more effective in battle.
Left Arm[edit | edit source]
|Tech 2 Engineering Suite|
|Expands the number of available schematics and increases the ACU's build speed and maximum health.|
This upgrade gives the ACU tech 2 construction capabilities and increases its build rate to 30. Also adds 3000 HP to the and an additional 20 HP/s regeneration rate.
|Tech 3 Engineering Suite|
|Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.|
This upgrade gives the ACU tech 3 construction capabilities and increases its build rate to 90. This upgrade requires the T2 Engineering Suite. Also adds 6000 HP to the and an additional 15 HP/s regeneration rate. This effectively reduces the ACU's regeneration rate by 5.
|Enhanced Quantum Disruptor|
|Enhances the ACU's Quantum Disrupter beam. Nearly doubles its range.|
This upgrade enhances the ACU's main weapon range to 35.
Helpful information[edit | edit source]
The Aeon ACU is ineffective in combat when T3 or higher enemy units are present on the battlefield. Subsequently, the Aeon ACU should shy away from combat under these circumstances. However, with the Quantum Accelerator, Enhanced Quantum Disruptor and Heavy Shield Generator upgrades, the ACU becomes an effective tool in the cleansing the battlefield.